RULES

RULES & REGULATIONS

The Toyota Velocity Esports Championship featuring Gran Turismo Sport, presented by Cove Esport Sdn. Bhd. (the “Tournament”) Official Rules and Regulations.

By entering and participating in the Tournament, each Entrant, as defined below, unconditionally accepts and agrees to comply with and abide by these Official Rules and Regulations (the "Tournament Rules"). All decisions regarding the interpretation of these Tournament Rules lie solely with the Administrator, the decisions of which are final and binding in all respects.

Cove Esport Sdn. Bhd., No.7 Jalan PJS11/7 (1252252-K) is solely responsible for organizing and administrating the Tournament (“Administrator”).

The following dates will apply to the Tournament:

STAGES DATE & TIME LOCATION
TIME TRIAL OPEN QUALIFIER 21 & 22 September 2018
10AM – 10 PM
Sunway Pyramid Blue Atrium Concourse
SEMI FINAL RACE & FINAL RACE 23 September 2018
10AM – 10 PM
Sunway Pyramid Blue Atrium Concourse
All dates, times, locations, and format are subject to change. In the event that there is a change to the date/time or location/format of an event, Administrator will use reasonable efforts to notify all Entrants (as defined below) at least 24 hours prior to the event date.

First Place: RM 20,000
Second Place: RM 10,000
Third Place: RM 5,000
4th – 10th Place: RM 2,000
11th Place – 20th Place: RM 1,000 each
Other Prizes: RM 1,000 worth

Total approximate retail value of all cash and additional prizes: RM 60,000

All prize values are listed in Malaysian Ringgit, are non-transferable, and must be accepted as awarded, without substitutions.

To enter the Tournament, each Entrant must:

  • Reside in Malaysia during the Tournament schedule.
  • Be a permanent resident (as such term is defined by Malaysian immigration) or citizen of Malaysia, or a holder of a permit or visa to work or study in Malaysia.
  • Be eighteen (18) years of age or older before registering.
  • Any Entrant that is under the age of majority in their province of residence (each a “Minor”) must have permission from a parent or legal guardian to participate. If it is determined that an Entrant is a Minor in their province of residence and does not have parental consent to participate, they will be disqualified and will not be permitted to continue in the Tournament. Note: Age of majority may differ depending on province of residence. It is an Entrant’s responsibility to verify the age of majority where they live.
  • Employees and agents of the Company, its affiliates, subsidiaries, agencies and divisions, participating promotional partners, and their respective employees and immediate family members are not eligible to participate in the tournament and win.

5.1 Structure

TIME TRIAL OPEN QUALIFIER

The Time Trial Open Qualifier is open to all Malaysians with a maximum of 400 slots across 2 days (21 & 22 September 2018) with no registration fee. Slot booking and confirmation can be made online at www.toyotavelocity.com to reserve a spot and a confirmation email will be sent to their inbox for acknowledgement.

Should the qualifier time slots are still not filled by Thursday 20 September 2018, the registration will still be open on the two event days itself and will be accepting walk-in registrations until all qualifier slots are filled. All participants are only allowed to participate once not allowed to re-enter and try to set a time again.

Each participant will have a one (1) hour slot time of time trial using our official selected car, the Toyota GR Supra Racing Concept (Gr.3) around the chosen official track, Japan’s Suzuka Circuit.
Each participant will have 15 minutes of preparation time that includes chair adjustment, in-game controls & car setup. Then they will be notified by our marshals to begin their time trial in a 30minute maximum time before the time trial stops and their best time to be registered by our marshals and included in the system Finally they have another 15 minute- time to clear the racing area and confirm their fastest time.

Game Format:

Game Mode: Time Trial Open Qualifier (Lap Attack)
Car: Toyota GR Supra Racing Concept
Track: Suzuka Circuit (13:00 – Clear)
Qualifying Period:

-15 Minutes Preperation
-30 Minutes Time Trial Qualifier
-15 Minutes Cooldown & Time Submission

SEMI-FINAL & FINAL RACE

SEMI-FINAL:

The top 20 fastest time recorded during the two-day Time Trial Open Qualifier, will advance to the Semi-Final Race happening on Sunday 23 September 2018.

Each participant will again have a one (1) hour slot time of time trial using our official selected car, the Toyota GR Supra Racing Concept (Gr.3) around the chosen official track, Japan’s Suzuka Circuit.

The 20 finalists will then be seeded and drawn into two (2) groups of ten (10) racers and go for another Lap Attack Qualifier mode to confirm their grid positioning. Once the grid is confirmed, each group will go head-to-head in a 6 lap race with one (1) pit-stop required. Should any of the finalists does not meet the one (1) pit-stop requirement, they will be disqualified from the race and their time will not be registered and will be overwritten by subsequent finishers.

The top 5 placing (1st- 5th) of each group will advance to the FINAL RACE on the same day itself (23 September 2018).

FINAL RACE:

The ten (10) finalists will again have a one (1) hour total time of time trial using our official selected car, the Toyota GR Supra Racing Concept (Gr.3) around the chosen official track, Japan’s Suzuka Circuit.

Once the grid positions are confirmed, they will race for the final time in a ten (10) lap race with one (1) pit-stop required. Should any of the finalists does not meet the one (1) pit-stop requirement, they will be disqualified from the race and their time will not be registered and will be overwritten by subsequent finishers.

Game Format:

Game Mode: Semi-final & Final Race
Car: Toyota GR Supra Racing Concept
Track: Suzuka Circuit (13:00 – Clear)
Qualifying Period:

-15 Minutes Preperation
-30 Minutes Time Trial Qualifier
-15 Minutes Cooldown & Time Submission

Race Lap(s):

Semi-Final: 6 laps

Finals: 10 laps

Requirement: Minimum 1 pit-stop anytime during the race.

5.2 GAMEPLAY

5.2.1 IN-GAME SETTINGS – TIME TRIAL OPEN QUALIFIER

Tournament Sponsors reserve the right to amend the Game Format in Section 5.1 and Gameplay in Section 5.2.  If amendments are made in these sections, Tournament Sponsors will notify the Finalists by 20 September 2018.

Visible Damage – Yes
(Display visual damage on cars’ exteriors.)

Mechanical Damage – Light
(the extent of damage to the cars (engines, suspensions, etc.) resulting from collisions. If a car suffers mechanical damage, it may not be able to drive in a straight line, and the engine may not work properly. If set to “Light,” the mechanical damage will automatically repair itself after a short period.)

Tire Wear – Off
(Tires lose their grip as they wear.)

Fuel Consumption – Off
(You use more fuel the longer you hold down the accelerator, and the more you rev the engine.)

Slipstream Strength – Real
(When driving at high speed, you can tail a car in front to take advantage of the air pressure difference and reduced air resistance behind it to catch up.)

Grip Red. on Wet Track/Track Edge – Real
(The level of tire grip affected by driving off the track, such as run-off areas.)

Regulation Settings

Car – Toyota GR Supra Racing Concept ‘18

Balance of Performance – On
(The weight and power of participating cars are automatically regulated to make their performance relatively equal.)

Tire Rating – Racing Soft

Tuning – Prohibited
(To allow car settings to be adjusted freely.)

Penalty Settings

Ghosting During Race – Strong
(The level at which cars are made transparent during a race to prevent collisions.)

Shortcut Penalty – Strong
(The level of penalty enforcement for when a driver takes a shortcut.)

Wall Collision Penalty – Invalidate Time
(The penalty incurred when a car collides with a trackside wall.)

Car Collision Penalty – Strict
(The penalty incurred when a car collides with another car.)

Side Contact Penalty – Strict
(The penalty incurred when a car pushes another car, runs another car off the road, or drives another car into a track wall.)

Correct Vehicle Course After Wall Collision – Off

Replace Cars When They Leave the Track – Off

Flag Rules – On
(The flag indications given by the marshal on the side of the track will be enforced, and drivers will incur penalties for disregarding them.)

Limit Driving Options

Countersteering Assist – Prohibited
(helps with counter-steering when you oversteer. )

Active Stability Management (ASM) – Prohibited
(Keeps the car steady when going through a corner.)

Driving Line Assist – Prohibited
(The display of corner indicators, which serve as rough indicators for the driving line.)

Traction Control – Prohibited

ABS – No Limit

5.2.2    IN-GAME SETTINGS – SEMI FINAL & FINAL RACE

Start Type – Grid start
(With “Grid Start,” the race begins from a standing start without any false start checking.)

Grid Order – Fastest First
(The cars will line up in the order of their pre-race qualifying times, from fastest to the slowest.)

Race Finish Delay – 180s
(The amount of time for which the race will continue after the first car has passed the finishing line. If this time is short, then the race may end without the other cars finishing at all.)

Boost – Off
(Allows for a closer contest by increasing the speed of cars trailing behind.)

Visible Damage – Yes
(Display visual damage on cars’ exteriors.)

Mechanical Damage – Light
(the extent of damage to the cars (engines, suspensions, etc.) resulting from collisions. If a car suffers mechanical damage, it may not be able to drive in a straight line, and the engine may not work properly. If set to “Light,” the mechanical damage will automatically repair itself after a short period.)

Tire Wear – On 9x
(Tires lose their grip as they wear.)

Fuel Consumption – On 5x
(You use more fuel the longer you hold down the accelerator, and the more you rev the engine.)

Slipstream Strength – Real
(When driving at high speed, you can tail a car in front to take advantage of the air pressure difference and reduced air resistance behind it to catch up.)

Grip Red. on Wet Track/Track Edge – Real
(The level of tire grip affected by driving off the track, such as run-off areas.)

Regulation Settings

Car – Toyota GR Supra Racing Concept ‘18

Balance of Performance – On
(The weight and power of participating cars are automatically regulated to make their performance relatively equal.)

Tire Rating – Racing Hard

Tuning – No Limit
(To allow car settings to be adjusted freely.)

Penalty Settings

Ghosting During Race – Off
(the level at which cars are made transparent during a race to prevent collisions.)

Shortcut Penalty – Strong
(the level of penalty enforcement for when a driver takes a shortcut.)

Wall Collision Penalty – Strong
(The penalty incurred when a car collides with a trackside wall.)

Car Collision Penalty – Strict
(The penalty incurred when a car collides with another car.)

Side Contact Penalty – Strict
(The penalty incurred when a car pushes another car, runs another car off the road, or drives another car into a track wall.)

Correct Vehicle Course After Wall Collision – Off

Replace Cars When they Leave the Track – Off

Flag Rules – On
(The flag indications given by the marshal on the side of the track will be enforced, and drivers will incur penalties for disregarding them.)

Limit Driving Options

Counter-steering Assist – Prohibited
(helps with counte-rsteering when you oversteer. )

Active Stability Management (ASM) – Prohibited
(Keeps the car steady when going through a corner. )

Driving Line Assist – Prohibited
(The display of corner indicators, which serve as rough indicators for the driving line.)

Traction Control – Prohibited

ABS – No Limit

5.3 DISCONNECTIONS

If the Host disconnects from a race before at least one Entrant has completed the first lap, the race will be restarted with the original grid placements. If the Host disconnects from a race after at least one Entrant has completed the first lap, the race will continue to completion. o If an Entrant disconnects from a race prior to its completion they will not be eligible to re-join and will not earn points for that race.

5.4 BROADCASTS

The Administrator reserves the right to broadcast any Race of the Tournament, at its sole discretion. If Administrator chooses to broadcast a Race, Administrator will choose to either: (a) host each individual Race, and all participating Entrants must join that Race; or (b) join a Race that’s being hosted by a participating Entrant

5.5 COMPETITION RULES

Entrants will have fifteen (15) minutes before the start of the Time Trial Open Qualifier (Lap Attack) to setup and ensure their console, controller, earbuds, and headset are working properly. All time limits will be strictly enforced and registered by our official marshals. Any Entrant that is not ready and is late to start at the designated time may be disqualified from the race at the discretion of the Administrator, and will not be eligible to secure their fastest time.

5.6 EQUIPMENTS

All Finalists must use the PS4™ system, software, monitor, headset, and any other additional third-party hardware provided for the duration of all races. If a Finalist finds that an issue has occurred with any provided equipment, they should notify the Administrator immediately. If an issue with provided equipment has occurred, the Administrator will determine the appropriate course of action. All Finalists competing in a Tournament Match must wear the Administrator-provided headset over their ears for the full duration of all races. Any additional equipment besides third party hardware such as racing gloves & racing shoes is allowed.

All Entrants are expected to conduct themselves in a manner that reflects positively on the Administrator, Administrator, Tournament Sponsors, Press, Spectators, and other Entrants. By participating in the Tournament, Entrants agree to abide by the following Code of Conduct.

6.1 COMPETITION

  • Entrants are expected to compete at the best of their ability at all times during the Tournament.
  • Cheating is defined as any act that gives one Entrant a competitive advantage over another. If an Entrant feels that they have been cheated by another Entrant, that Entrant must raise their concern with the Administrator immediately, providing as much detail as possible. Complaints should always be accompanied by video evidence. All complaints will be handled on a case-by-case basis, and depending on severity may result in:
    1. an initial warning followed by forfeit of current Game or Match for a second offence;
    2. immediate forfeit of current Game or Match; or
    3. immediate disqualification from Tournament.
    4. Examples of cheating include, but are not limited to:
      • Collusion and Match Fixing, defined as any agreement between two (2) or more Entrants to disadvantage opposing Entrants.
      • Hacking or modifying the Game.
      • Spectating an opposing Entrants’ monitor or live streams.
      • Using restricted items during a Game. Using restricted hardware during a Game.
      • Using any player that was not registered during registration.
      • Intentionally disconnecting from any Game prior to its official conclusion.  
      • Exploiting known in-game bugs, glitches, and unintended Game features to disadvantage opposing Entrants.

6.2 SPORTSMANSHIP

  • Administrator and Administrator are committed to providing Entrants with a competitive environment that is free of harassment and discrimination. To that end: Entrants may not use language in relation to the Tournament that is deemed by Administrator to be obscene, foul, vulgar, insulting, threatening, abusive, or otherwise offensive or objectionable.
  • Entrants may not engage in the harassment of a country, private person or group of people through contemptuous or discriminatory words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
  • Entrants may not disclose any confidential information provided by Administrator, Tournament Sponsors, or Press, by any method of communication, including all social media channels.

6.3 RESPONSIVENESS

  • Entrants are expected to respond to requests from Administrator in a timely manner. 

All decisions regarding the enforcement of the Code of Conduct are at the discretion of the Administrator and are final and binding.

  • Each Winner must send confirm their full mailing address to the Administrator within five (5) days from the final event date to successfully claim the prize or such prize may be deemed forfeited.
  • Prize will be given within sixty (60) days from the final event date.
  • In the event of any dispute concerning the operation of any element of the Tournament, the Toyota Velocity Esports Championship, or these Tournament Rules, the decision of the Administrator will be final. Any Entrant found to have violated these Tournament Rules, even after a prize has been awarded, will be disqualified and will be required to return the prize awarded, or cash equivalent in full within thirty (30) days following notice from Administrator that the Entrant has violated the Tournament Rules.