FORMAT

GAME FORMAT :

QUALIFIER STAGE // TIME TRIAL
(FRIDAY & SATURDAY)

Drivers will race on the selected official track, Japan’s Suzuka Circuit using Gran Turismo Sport’s Lap Attack mode, driving the official selected car, Toyota GR Supra Racing Concept (Gr.3)

Each player will only have 15 minutes time of setting up, followed by a maximum time of 30 minutes to set their fastest lap. Our marshals will select the fastest time to be included in the system.

The top 20 fastest times across two days will advance to the Semi-finals on Sunday where they will finally go head-to-head and a step closer to the ultimate cup.

          Date :
          21 & 22 September
         
          Maximum Players  :
          400

          Format :          
          Time Trial /
          Fastest time within 30 minutes.

          Car :
          Toyota GR Supra Racing Concept

          Track :
          Suzuka Circuit (Japan)

          Weather :
          Fine 13.00

Visible Damage
Yes (Display visual damage on cars’ exteriors.)

Mechanical Damage
Light (the extent of damage to the cars (engines, suspensions, etc.) resulting from collisions. If a car suffers mechanical damage, it may not be able to drive in a straight line, and the engine may not work properly. If set to “Light,” the mechanical damage will automatically repair itself after a short period.)

Tire Wear
Off (Tires lose their grip as they wear.)

Fuel Consumption
Off (You use more fuel the longer you hold down the accelerator, and the more you rev the engine.)

Slipstream Strength
Real (When driving at high speed, you can tail a car in front to take advantage of the air pressure difference and reduced air resistance behind it to catch up.)

Grip Red. on Wet Track/Track Edge
Real (The level of tire grip affected by driving off the track, such as run-off areas.)

Car
Toyota GR Supra Racing Concept ‘18

Balance of Performance
On (The weight and power of participating cars are automatically regulated to make their performance relatively equal.)

Tire Rating
Racing Soft

Tuning
Prohibited

Ghosting During Race
Strong (The level at which cars are made transparent during a race to prevent collisions.)

Shortcut Penalty
Strong (The level of penalty enforcement for when a driver takes a shortcut.)

Wall Collision Penalty
Invalidate Time (The penalty incurred when a car collides with a trackside wall.)

Car Collision Penalty
Strict (The penalty incurred when a car collides with another car.)

Side Contact Penalty
Strict (The penalty incurred when a car pushes another car, runs another car off the road, or drives another car into a track wall.)

Correct Vehicle Course After Wall Collision
Off

Replace Cars When they Leave the Track
Off

Flag Rules
On (The flag indications given by the marshal on the side of the track will be enforced, and drivers will incur penalties for disregarding them.)

Countersteering Assist
Prohibited (helps with countersteering when you oversteer.)

Active Stability Management (ASM)
Prohibited (Keeps the car steady when going through a corner.)

Driving Line Assist
Prohibited (The display of corner indicators, which serve as rough indicators for the driving line.)

Traction Control
On

ABS
No Limit

SEMI FINAL & FINAL // RACE
(SUNDAY)

Semi-finals:
The top 20 drivers will be separated into two groups of 10 and will need to set their fastest lap for their grid positions. Then, the two groups will race in a 6-lap thriller and is required to PIT at least once. The top 5 positions of each group will advance to the Finals.

Finals:
The 10 remaining drivers will to go through a qualifying session to confirm their positions on the grid. In the finals, all 10 racers will race in a 10 lap drama and again is required to PIT at least once. The winner of this race will be crowned as Champion.

     Date :
     23 September

     Remaining Players :
     20

     Format :
     Qualifier // Grid Start

     Car :
     Toyota GR Supra
     Racing Concept

     Track :
     Suzuka Circuit (Japan)

     Weather :
     Fine 13.00

Start Type
Grid start with false check (With “Grid Start,” the race begins from a standing start with false start checking.)

Grid Order
Fastest First (The cars will line up in the order of their pre-race qualifying times, from fastest to the slowest.)

Race Finish Delay
180s (The amount of time for which the race will continue after the first car has passed the finishing line. If this time is short, then the race may end without the other cars finishing at all.)

Boost
Off (Allows for a closer contest by increasing the speed of cars trailing behind.)

Visible Damage
Yes (Display visual damage on cars’ exteriors.)

Mechanical Damage
Light (the extent of damage to the cars (engines, suspensions, etc.) resulting from collisions. If a car suffers mechanical damage, it may not be able to drive in a straight line, and the engine may not work properly. If set to “Light,” the mechanical damage will automatically repair itself after a short period.)

Tire Wear
On 9x (Tires lose their grip as they wear.)

Fuel Consumption
On 5x (You use more fuel the longer you hold down the accelerator, and the more you rev the engine.)

Slipstream Strength
Real (When driving at high speed, you can tail a car in front to take advantage of the air pressure difference and reduced air resistance behind it to catch up.)

Grip Red. on Wet Track/Track Edge
Real (The level of tire grip affected by driving off the track, such as run-off areas.)

Car
Toyota GR Supra Racing Concept ‘18

Balance of Performance
On (The weight and power of participating cars are automatically regulated to make their performance relatively equal.)

Tire Rating
Racing Hard

Tuning
Prohibited.

Ghosting During Race
Off (the level at which cars are made transparent during a race to prevent collisions.)

Shortcut Penalty
Strong (the level of penalty enforcement for when a driver takes a shortcut.)

Wall Collision Penalty
Strong (The penalty incurred when a car collides with a trackside wall.)

Car Collision Penalty
Strict (The penalty incurred when a car collides with another car.)

Side Contact Penalty
Strict (The penalty incurred when a car pushes another car, runs another car off the road, or drives another car into a track wall.)

Correct Vehicle Course After Wall Collision
Off

Replace Cars When they Leave the Track
Off

Flag Rules
On (The flag indications given by the marshal on the side of the track will be enforced, and drivers will incur penalties for disregarding them.)

Countersteering Assist
Prohibited (helps with countersteering when you oversteer.)

Active Stability Management (ASM)
Prohibited (Keeps the car steady when going through a corner.)

Driving Line Assist
Prohibited (The display of corner indicators, which serve as rough indicators for the driving line.)

Traction Control
Prohibited

ABS
No Limit